
Oona can replace Verdant Force as a castable beater that can feed a Contamination. This is, of course, a rough list but demonstrates some of the avenues that Benzo used. If I were playing Reanimator, I’d look at this third-place list from Stefano Venturini, from a 135-player event in Italy recently: It’s a sick psychological blowout for the opponent when you end up with a creature in play anyway (thanks to Master Shake on The Source for pointing out this interaction). For example, Exhume does not target if an opponent has something like a Relic of Progenitus in play, one can cast Exhume, make them blow their removal spell and then, with Exhume still on the stack, cast another Entomb or use Putrid Imp or Zombie Infestation to dump another guy in the graveyard. I think it’s also easier for the deck to play around multiple graveyard hate cards, because you can bait the opponent with a reanimation spell and then just reload. It’s got a stable manabase and is much simpler to play. Reanimator gives more opportunities to interact with the opponent through Duress and the like. Speaking of Dredge, let’s consider why you’d want to play this over that graveyard monster. You’re also unlikely to face any in the first game, making the win equation much like Dredge – win the first game and then you just have to get lucky in one of the next two and dodge the hate. Chain of Vapor and Pithing Needle can answer many of these cards. Instead of just Phyrexian Furnace in the old extended, you now have Leyline of the Void, Planar Void, Tormod’s Crypt, Relic of Progenitus and Ravenous Trap, to name a few popular ones. Finally, and obviously, graveyard hate can ruin your day thanks to Dredge being such a public enemy, Wizards has seen it fit to put a new and more frustrating graveyard hate card in every set. Swords to Plowshares and Path to Exile present potent threats for the same reason, since they cost far less resources than your creature. Luckily, Duress answers that well, and gives you an idea of what the opponent is holding to kill your fatties. First, counterspells can really throw the deck for a loop because setting up Entomb and a reanimation spell, especially if powered by Dark Ritual, can be very card-intensive. Unfortunately, Reanimator has some real problems. The other two options, both of which are solid, are Empyrial Archangel, which absorbs a lot of burn damage and attackers while being impervious to removal and Blazing Archon, a real shut-down for Dredge decks and anything else that has a hard time removing single creatures. It’ll still bite it to Swords to Plowshares, but that’s sort of the general weakness of Reanimator at times. Robokroma can immediately turn around a game where your life total is a liability, since it can attack and stay untapped to play defense and has Protection From Threshold. To be fair, Iona isn’t a total game-over, since later in the game, reanimating her might be impossible if you’re down on life or the opponent can race it. So on the first turn, you can let your opponent know they’ll be starting the game facing down a 7/7 flier that makes all of their removal blank or even worse, invalidates their entire deck (sorry, Merfolk!). Entomb wouldn’t be such a big deal if this card weren’t also around: Further, we’ve got much better targets for reanimation.

While we lack Vampiric Tutor, which is probably a good thing for Legacy, we’ve got a lot of the other cards that made Benzo so good. Thanks to the selectiveness of Vampiric Tutor, Benzo could also find and put out Contamination, fed either by Nether Spirit popping in and out or a Verdant Force making guys for the lockout.
#Protean powerup free#
Decks with a long-term plan for winning would be hard-pressed to beat the free recursion. Alternately, the deck could drop a Zombie Infestation on the second turn, use Buried Alive for a Squee and two Krovikan Horrors, and then, through artful stacking of Horrors, make three Zombies per untap phase. Blowing eight life wasn’t an issue when the opponent effectively started the game down their best card and facing a two- or three-turn clock. It could win by the disheartening first turn play of Dark Ritual, Duress, Entomb for Verdant Force or Multani, Maro Sorcerer, and a Reanimate. Benzo was a multifaceted reanimator deck played in old Extended. Consider this old article on playing Benzo by Tom Guevin. Reanimator has traditionally been a powerful and borderline-busted strategy in formats with deep card pools. In this week’s article, I’ll talk about two applications of the incredible instant: a traditional Reanimator strategy and the most busted creature-but-actually-just-a-combo-piece since Worldgorger Dragon, the Protean Hulk. Entomb recently came off the banned list in Legacy, to much attention but little effect.
